Jul 03, 2007, 11:06 PM // 23:06
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#201
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Krytan Explorer
Join Date: Jan 2006
Profession: W/R
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Quote:
Originally Posted by JackRabbitSlim
You've got to run Quartz through Texmod. The download link, and details on how to run the mod are available here:
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That what i was doing
Click the big folder icon in the Target Application section and select Browse. (tick)
Find your GuildWars folder and select your gw.exe. (tick)
In the "Select package" section press the small folder icon and find the .tpf file you want to use and select it. (tick)
And hit run, if all goes well your mod should work (not for me! i get Shit happened Doh!)
Has it anything to do with my GW not being on the C drive?
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Jul 03, 2007, 11:09 PM // 23:09
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#202
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Ascalonian Squire
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It's working absolutely fine for me. The only thing I could suggest is moving Texmod and the .tpf file into the same directory as your GW.exe, but I can't promise that will work.
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Jul 03, 2007, 11:13 PM // 23:13
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#203
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Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
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How does it not work? you get message or something?
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Jul 03, 2007, 11:23 PM // 23:23
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#204
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Lion's Arch Merchant
Join Date: May 2007
Location: Denmark
Guild: Knights Of The Sacred Light [KSL]
Profession: Me/A
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Quote:
Originally Posted by spawnofebil
Won't this make the market crash even further?
Since inscriptions came out, the only incentive to get a weapon was for its rare skin. Now we can reskin common weapons, there's no incentive for those skins any more.
OMIGOSH!!!
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Nah u would still need the cool meshes for fow and such. + U'r the only one able 2 see the changes, and i guess the armor is more of a "im a 1337 player" thing so ppl want the others in gw 2 see their armor, so i don't think it will do that much to the economy.
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Jul 03, 2007, 11:23 PM // 23:23
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#205
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Krytan Explorer
Join Date: Jan 2006
Profession: W/R
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Jul 03, 2007, 11:29 PM // 23:29
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#206
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Ascalonian Squire
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Firstly - that error message rocks.
Secondly - is D: your CD drive?
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Jul 03, 2007, 11:30 PM // 23:30
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#207
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Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
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Hmmmm very informative program
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Jul 03, 2007, 11:33 PM // 23:33
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#208
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Krytan Explorer
Join Date: Jan 2006
Profession: W/R
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Quote:
Originally Posted by JackRabbitSlim
Firstly - that error message rocks.
Secondly - is D: your CD drive?
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No its my hard drive, C is for windows etc and D is for games...
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Jul 03, 2007, 11:38 PM // 23:38
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#209
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Guardians of the Catacombs [GoC]
Profession: R/
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since we are being able to mod armor and weapons the questions is can we mod minis? is it possible?
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Jul 03, 2007, 11:45 PM // 23:45
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#210
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Hall Hero
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Quote:
Originally Posted by davicams
since we are being able to mod armor and weapons the questions is can we mod minis? is it possible?
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I still haven't found of the mini-pet models are the same as the actual monsters, just shrunk, or if they're entirely seperate models. I'm leaning towards the latter, but it's hard to say at this point.
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Jul 03, 2007, 11:49 PM // 23:49
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#211
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Guardians of the Catacombs [GoC]
Profession: R/
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can anyone think of something good to mod a bow into i love the ranger class but im not sure what would be easy to do or mod the arrows to look better but that seems hard to...any suggestions or ideas?
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Jul 03, 2007, 11:51 PM // 23:51
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#212
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Lion's Arch Merchant
Join Date: May 2007
Location: Denmark
Guild: Knights Of The Sacred Light [KSL]
Profession: Me/A
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Quote:
Originally Posted by davicams
since we are being able to mod armor and weapons the questions is can we mod minis? is it possible?
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i'm not into much modding myself, but i guess since mini pets got textures too it should be np 2 reskin them.
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Jul 03, 2007, 11:52 PM // 23:52
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#213
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Krytan Explorer
Join Date: Jun 2006
Guild: Stop Stealing [agro]
Profession: E/
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Would it be possible to .zip all the files so we can add to the mod you guys did?
(With the stuff and the .log I mean)
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Jul 03, 2007, 11:53 PM // 23:53
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#214
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Ascalonian Squire
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I'm going to give minipets a go. I think they should have a separate texture (remember Varesh being given a scythe?) so it shouldn't be hard.
Quote:
Originally Posted by Channel_V93
Would it be possible to .zip all the files so we can add to the mod you guys did?
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You should just be able to create a new package that builds on an existing one. If a texture is used twice, the mod highest in the load list takes precedence, so you can overwrite anything we've done and still retain the original.
Last edited by JackRabbitSlim; Jul 03, 2007 at 11:55 PM // 23:55..
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Jul 04, 2007, 12:01 AM // 00:01
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#215
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Guardians of the Catacombs [GoC]
Profession: R/
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i saw that someone moded their cape would affect just yours or your entire guilds when u saw it? like if me and some guildies are in the hall would i see the moded cape on all of us or just me?
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Jul 04, 2007, 12:18 AM // 00:18
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#216
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Ascalonian Squire
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If your guildies had the mod running as well, they'd see the new cape. Otherwise, just you.
Quote:
Originally Posted by davicams
since we are being able to mod armor and weapons the questions is can we mod minis? is it possible?
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Yup, it's pretty standard. Just don't anger your Asura.
Last edited by JackRabbitSlim; Jul 04, 2007 at 12:24 AM // 00:24..
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Jul 04, 2007, 12:22 AM // 00:22
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#217
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Frost Gate Guardian
Join Date: Mar 2007
Guild: Alcoholic Attunement [AA]
Profession: A/
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dont know about the cape i,ll give it a try
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Jul 04, 2007, 12:30 AM // 00:30
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#218
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Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
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Quote:
Originally Posted by JackRabbitSlim
If your guildies had the mod running as well, they'd see the new cape. Otherwise, just you.
Yup, it's pretty standard. Just don't anger your Asura.
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0.o Turn Kuunavang into a phoenixy dragon
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Jul 04, 2007, 12:37 AM // 00:37
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#220
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Desert Nomad
Join Date: Jul 2005
Location: Washington State.
Guild: [ToA]
Profession: W/
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Quote:
Originally Posted by Ailia
Quartz UI V1, a joint Ailia-AT project
http://www.megaupload.com/?d=1JDKM9E9
has all the features of my mods including:
Wiki style skills
Improved Radar and Maps
50% and 80% health lines
Highly Accurate spirit range
As well as AT's great interface texturing
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Anyway you can just Send us the 50% and 80% health bar lines, would be greatly appericated :P
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