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Old Jul 03, 2007, 11:06 PM // 23:06   #201
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Quote:
Originally Posted by JackRabbitSlim
You've got to run Quartz through Texmod. The download link, and details on how to run the mod are available here:
That what i was doing

Click the big folder icon in the Target Application section and select Browse. (tick)

Find your GuildWars folder and select your gw.exe. (tick)

In the "Select package" section press the small folder icon and find the .tpf file you want to use and select it. (tick)

And hit run, if all goes well your mod should work (not for me! i get Shit happened Doh!)

Has it anything to do with my GW not being on the C drive?
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Old Jul 03, 2007, 11:09 PM // 23:09   #202
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It's working absolutely fine for me. The only thing I could suggest is moving Texmod and the .tpf file into the same directory as your GW.exe, but I can't promise that will work.
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Old Jul 03, 2007, 11:13 PM // 23:13   #203
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How does it not work? you get message or something?
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Old Jul 03, 2007, 11:23 PM // 23:23   #204
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Quote:
Originally Posted by spawnofebil
Won't this make the market crash even further?

Since inscriptions came out, the only incentive to get a weapon was for its rare skin. Now we can reskin common weapons, there's no incentive for those skins any more.

OMIGOSH!!!
Nah u would still need the cool meshes for fow and such. + U'r the only one able 2 see the changes, and i guess the armor is more of a "im a 1337 player" thing so ppl want the others in gw 2 see their armor, so i don't think it will do that much to the economy.
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Old Jul 03, 2007, 11:23 PM // 23:23   #205
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This is what I get
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Old Jul 03, 2007, 11:29 PM // 23:29   #206
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Firstly - that error message rocks.

Secondly - is D: your CD drive?
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Old Jul 03, 2007, 11:30 PM // 23:30   #207
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Hmmmm very informative program
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Old Jul 03, 2007, 11:33 PM // 23:33   #208
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Quote:
Originally Posted by JackRabbitSlim
Firstly - that error message rocks.

Secondly - is D: your CD drive?
No its my hard drive, C is for windows etc and D is for games...
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Old Jul 03, 2007, 11:38 PM // 23:38   #209
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since we are being able to mod armor and weapons the questions is can we mod minis? is it possible?
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Old Jul 03, 2007, 11:45 PM // 23:45   #210
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Quote:
Originally Posted by davicams
since we are being able to mod armor and weapons the questions is can we mod minis? is it possible?
I still haven't found of the mini-pet models are the same as the actual monsters, just shrunk, or if they're entirely seperate models. I'm leaning towards the latter, but it's hard to say at this point.
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Old Jul 03, 2007, 11:49 PM // 23:49   #211
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can anyone think of something good to mod a bow into i love the ranger class but im not sure what would be easy to do or mod the arrows to look better but that seems hard to...any suggestions or ideas?
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Old Jul 03, 2007, 11:51 PM // 23:51   #212
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Quote:
Originally Posted by davicams
since we are being able to mod armor and weapons the questions is can we mod minis? is it possible?
i'm not into much modding myself, but i guess since mini pets got textures too it should be np 2 reskin them.
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Old Jul 03, 2007, 11:52 PM // 23:52   #213
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Would it be possible to .zip all the files so we can add to the mod you guys did?

(With the stuff and the .log I mean)
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Old Jul 03, 2007, 11:53 PM // 23:53   #214
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I'm going to give minipets a go. I think they should have a separate texture (remember Varesh being given a scythe?) so it shouldn't be hard.

Quote:
Originally Posted by Channel_V93
Would it be possible to .zip all the files so we can add to the mod you guys did?
You should just be able to create a new package that builds on an existing one. If a texture is used twice, the mod highest in the load list takes precedence, so you can overwrite anything we've done and still retain the original.

Last edited by JackRabbitSlim; Jul 03, 2007 at 11:55 PM // 23:55..
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Old Jul 04, 2007, 12:01 AM // 00:01   #215
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i saw that someone moded their cape would affect just yours or your entire guilds when u saw it? like if me and some guildies are in the hall would i see the moded cape on all of us or just me?
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Old Jul 04, 2007, 12:18 AM // 00:18   #216
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If your guildies had the mod running as well, they'd see the new cape. Otherwise, just you.

Quote:
Originally Posted by davicams
since we are being able to mod armor and weapons the questions is can we mod minis? is it possible?
Yup, it's pretty standard. Just don't anger your Asura.

Last edited by JackRabbitSlim; Jul 04, 2007 at 12:24 AM // 00:24..
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Old Jul 04, 2007, 12:22 AM // 00:22   #217
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dont know about the cape i,ll give it a try
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Old Jul 04, 2007, 12:30 AM // 00:30   #218
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Quote:
Originally Posted by JackRabbitSlim
If your guildies had the mod running as well, they'd see the new cape. Otherwise, just you.



Yup, it's pretty standard. Just don't anger your Asura.
0.o Turn Kuunavang into a phoenixy dragon
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Old Jul 04, 2007, 12:31 AM // 00:31   #219
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Sure! Wanna give me a Kunnavang?
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Old Jul 04, 2007, 12:37 AM // 00:37   #220
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Quote:
Originally Posted by Ailia
Quartz UI V1, a joint Ailia-AT project

http://www.megaupload.com/?d=1JDKM9E9
has all the features of my mods including:
Wiki style skills
Improved Radar and Maps
50% and 80% health lines
Highly Accurate spirit range
As well as AT's great interface texturing
Anyway you can just Send us the 50% and 80% health bar lines, would be greatly appericated :P
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